Digital Pathways
Building B - Erie 1 BOCES Education Campus
3duxdesign |
7 Mindsets |
Age of Learning |
Amplify Education |
BrainPOP |
Clear Touch |
Converge Technology Solutions |
Curriculum Associates |
Dell Technologies |
DynTek Services |
EBSCO Information Services |
Educational Vistas |
Formative |
GrammarFlip |
IXL Learning |
Lexia Learning |
Media Flex - OPALS |
Mercury Networks |
Nearpod |
Newsela |
Other |
Otus |
PC University Distributor's Inc |
Pearson |
PowerSchool |
Promethean |
Renaissance |
Schooltool |
Springbay Studio Ltd. |
Teq |
zSpace |
Room: B2A/B2B
For the Digital Pathways conference, we have gathered a panel of experts from various backgrounds to discuss the impact of AI on education and how it is shaping the future of learning. Artificial intelligence is transforming education by providing innovative ways to personalize learning, improve teaching methods, and enhance student engagement. It has the potential to revolutionize the way we teach and learn by enabling us to create intelligent systems that adapt to the needs of individual learners.
Our panelists will discuss the following topics:
- AI and Personalized Learning: AI can provide personalized learning experiences by adapting to the needs of individual learners. Our panelists will discuss how AI can be used to create personalized learning experiences, and how it can help educators to identify and address the unique needs of each student.
- AI and Teaching Methods: AI can provide teachers with valuable insights into their teaching methods, and help them to identify areas where they can improve. Our panelists will discuss how AI can be used to improve teaching methods, and how it can help teachers to identify the best practices for teaching specific subjects.
- AI and Student Engagement: AI can help to increase student engagement by providing interactive and immersive learning experiences. Our panelists will discuss how AI can be used to create engaging learning experiences, and how it can help students to stay motivated and engaged throughout their education.
- Ethical Considerations: Our panelists will also discuss the ethical considerations surrounding the use of AI in education. They will explore questions such as: How can we ensure that AI is used in a way that is fair and inclusive for all students? What measures can be put in place to prevent the misuse of AI in education?
Overall, our panel of experts will provide valuable insights into the potential of AI in education, and the challenges that need to be addressed to ensure that it is used in a way that benefits all learners. We hope that our discussion will inspire new ideas and approaches to teaching and learning, and ultimately help to create a brighter future for education.
(This description was generated by Chat GPT)
http://cestlaz.github.com and is on twitter as @zamansky.
Room: A1
Think artificial intelligence isn't relevant to your content? Think again! Learn to leverage this highly engaging field to spark creativity, ignite debate, and promote engagement in your classroom. Participants in this session will explore real-world examples of AI hand-picked to appeal to our Gen Z learners: from social media to visual art to employment. You'll hear how one experienced Buffalo-born educator is leveling up classrooms across the country with AI. Then we will work together to explore and create accessible, captivating project ideas that empower students to understand how AI impacts their everyday lives. Leave feeling confident that you can amp up your classroom engagement through the incorporation of AI projects! No prior AI or CS knowledge required for you or your students.
Room: A2
One of the ways we can get more educators to champion educational technology and initiatives is to bring regional, national, and global events to their classrooms. What events are out there? Come learn about ways you can engage and empower your classrooms and leave with a calendar of potential activities and events for the school year!
Room: A3
Google Earth contains over 700 expeditions from all over the world related to a variety of educational topics. This session provides a list of these expeditions containing the topics in a searchable spreadsheet. Participants will also be shown how to create their own expedition to be used in Google Earth.
Room: Active Learning Space
Here is your chance to learn about and interact with the LEGO Spike Prime Robot. This robot combines all aspects of STEM/STEAM learning from design, computational thinking and coding.
presented by Laurie Yager of MORIC
Room: Creation Space
Paper circuits make use of familiar craft materials such as paper, tape, and stickers to build projects that can come to life through the power of circuitry and physical computing. Paper circuits can be used in cross-curricular applications in many exciting ways. Bring computer science into your general education classroom!
presented by Dan Wodarczak of Erie 1 BOCES
Room: B2A
Book Creator is not the same as simply creating a book with words and pictures. Book creator also allows for links, videos, files, and much more. In the math classroom teachers can use Book Creator as a way for students to learn and demonstrate their learning. Teachers are able to share videos, audio, manipulatives, and so much more. There is a great deal of teaching and learning that can be done using this resource.
Room: A1
Book Creator is not the same as simply creating a book with words and pictures. Book creator also allows for links, videos, files, and much more. Book Creator can serve as an excellent way to have a student-driven curriculum. The teacher is able to allow students to create and can even send out work that the students will complete. You can set up journals which will show the work that students have done throughout the year.
presented by Jeremiah Okal-Frink of Dell Technologies
Room: A2
Esports has become a way to involve often disenfranchised students, create safe spaces to play, provide career-facing experiences and just have fun! Our sessions will provide resources and discussion on how to take your program to the next level: From getting started to creating endorsements for an existing career pathway.
presented by Nina Calarco of Lewiston-Porter CSD
Room: Active Learning Space
Lewiston-Porter students who recently attended and presented at the CSETI Cardboard Arcade will be sharing their PROCESS and PRODUCT during this session. Sneak peek... they used the DESIGN THINKING PROCESS to make cardboard arcade games and then “amped them up” with tech! They will also workshop several of the technologies that they used with attendees (Hummingbird Robotics, Makey-Makey, and Microbits).
presented by Michelle Morreale of Cleveland Hill Elementary School
Room: Creation Space
During this workshop, participants will explore an Elementary Computer Science Classroom that is structured to allow for maximum time on task in a rotational schedule. Topics will include structuring routines, procedures and organizational strategies to allow students to focus on instruction of the NYS CSDF Standards.
presented by Rick Weinberg and Brooke Neamon of CABOCES
Room: B2A
Participants will learn how to use Scratch programming to teach kids math while making a video game and revolutionizing the elementary classroom
presented by Colin Strainge of NERIC
Room: B2B
We will introduce and discuss the STEM benefits associated with operating a Drone Soccer program/class in your Middle-High School environment.
Outside of A1
Boxed lunches can be picked up and brought to your Session #3 space
Room: A1
Students, teachers and leaders are facing a future of continuous change. We need to develop a continuum of experiences and classroom practices that support the development of habits of innovation, digital fluency and digital literacy. This session will collaboratively explore specific strategies, technologies and practices that accelerate innovation in our classrooms, schools and districts.
Room: A2
Minecraft Education Edition is a great tool for creating and building. With the ever growing library of worlds and topics, Minecraft can fit into just about any curriculum from chemistry, to ELA to Social Studies and beyond.
Room: A3
This workshop will showcase how to create and publish an amazing podcast for sports or any content area. The Panther Den Sports Podcast has been around for 3 years and it highlights the coaches and student athletes in Pine Valley in a way that brings the entire school community together.
presented by Aimee Bloom of Erie 1 BOCES
Room: Active Learning Space
Will robots take over the world? Not if our elementary students can help it! Learn how to implement computational thinking skills, creativity, and collaboration into the everyday elementary classroom while enhancing problem-solving skills with the use of robotics.
presented by Sarah Janis of Cleveland Hill UFSD
Room: Creation Space
Our high school English students made “digital compositions” in WeVideo to present their informational writing. Learn about why we chose this over a typical essay, as well as how we taught students to plan for and design a high-quality video.
presented by Amy Balling of Lancaster Central School District
Room: B2A
Are you tired of doing the same old thing day in and day out? Do you wish you were more creative or artistic? Wish you had more time in your day to draw, sketch, and play like you did in kindergarten? Wish you were as good in art as you thought you were back in kindergarten? This is the presentation for you! I will show you how to use the resources we have online to learn from experts around the world and help you become a better artist and find more balance in your life.
Room: A2
Esports. Everyone seems to be talking about it but can it actually work? Learn how Lake Shore CSD (and others in WNY) are making this possible for students. Hear about our pain points and successes along the way. Walk away with a wealth of resources, ideas and connections to curriculum & career pathways.
Room: A3
Google Forms can be a great tool for assessment, but they can also be used for learning and having fun. In this session we will learn how we can create escape rooms using Google Forms. Participants will be able to create a check for understanding that will be fun and engaging for students.
presented by Melanie Kitchen and Dan Lynch of Erie 1 BOCES
Room: Active Learning Space
Participants will learn about ways in which Erie 1 BOCES coordinators are connecting students and educators to exploratory learning opportunities in our community by building engagement through design thinking strategies and technology integration. Participants will participate in a hands on Google Drawings activity designed for an exploratory event.
presented by Mary Kovach and DeeDee Stasiak of Erie 1 BOCES
Room: B2A
The BBC micro:bit is a pocket-sized computer that teaches students how software and hardware work together. With programmable lights, sound, input buttons and sensors, the devices can be used for a range of classroom projects. Learn how to code a virtual or physical micro:bit microcontroller using Microsoft’s MakeCode programming language.
Room: B2B
The Rocket Drones session will cover the FAA drone cert for those 16 and older, the drone careers available, the drone skills that are needed for these careers, and what is being offered to better prepare students for these drone based opportunities.
presented by Christine Nowak of AI EDU
Room: Creation Space
Think artificial intelligence isn't relevant to your content? Think again! Learn to leverage this highly engaging field to spark creativity, ignite debate, and promote engagement in your classroom. Participants in this session will explore real-world examples of AI hand-picked to appeal to our Gen Z learners: from social media to visual art to employment. You'll hear how one experienced Buffalo-born educator is leveling up classrooms across the country with AI. Then we will work together to explore and create accessible, captivating project ideas that empower students to understand how AI impacts their everyday lives. Leave feeling confident that you can amp up your classroom engagement through the incorporation of AI projects! No prior AI or CS knowledge required for you or your students.